Q5. Numerical For any sequence of real numbers , a sequence is defined such that Suppose that all of the terms of the sequence are 1 and that . Find .
Detailed Explanation
Key Concepts & Plan
- Second Differences Constant ⇒ Quadratic Form
If for all , the original sequence is quadratic:
with . - Use Given Values
You know and . Substitute and to create two equations. - Solve for Unknowns and
- Evaluate
Detailed Walk-Through
- Recognize Quadratic Nature
Because each second difference is , we set
This comes from the discrete analogue of a second derivative. - Write Equations from Conditions
- Solve for
Subtract the first equation from the second to eliminate . The algebra gives a single equation in , which is then solved directly. - Find
Put the value of back into either original equation. - Compute
Plug into with the found .
Each step follows logically: constant second difference ⇒ quadratic, then use boundary conditions, then evaluate the required term.
Simple Explanation (ELI5)
🧒 ELI5 Version
Imagine you are drawing a line of numbers on the ground.
If you look at how far you step from one number to the next, that is the first list of differences.
If you again look at how far those steps change, that is the second list of differences.
In this puzzle, every time you examine the second jumps, they are always 1. That means your number line must curve like a nice smooth U-shape (a quadratic).
Two of the numbers you land on (the 19th and the 92nd) are zero. Using those two clues you can find the exact curve and then simply count forward (or backward) to see what the 3rd number must be.
After doing the counting neatly, you discover the 3rd number is 712.
Step-by-Step Solution
Step-by-Step Solution
- Assume Quadratic Form
Second difference of equals . Hence
So
- Use
That is
- Use
- Solve for
Subtract (1) from (2):
- Find
Insert into (1):
- Compute
Answer:
Examples
Example 1
Polynomial sequences used to model uniformly accelerated motion in physics.
Example 2
Designing roller-coaster tracks where curvature (second difference) needs to be constant for comfort.
Example 3
Computer graphics: generating parabolic motion of an object frame by frame.