If [ x ] denotes the greatest integer ≤ x , then the system of linear equations [ sin θ ] x + [ − cos θ ] y = 0 [ cot θ ] x + y = 0 has

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Published June 26, 2025
Mathematics
Algebra
Linear Equations
Determinants
Greatest Integer (Floor) Function

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Detailed Explanation

1. Greatest-Integer (Floor) Function refresher

For any real number x, the symbol [x][x] means the largest integer ≤ x.

  • If x = 0.7, then [x]=0[x] = 0.
  • If x = −0.2, then [x]=1[x] = −1.

Because sinθ\sin\theta and cosθ\cos\theta live inside [−1, 1], the possible floor values are −1, 0, or 1 (with 1 or −1 happening only at very special angle points).

2. Writing the determinant

For a 2×2 system

[\sin\theta] x + [\!\;-\cos\theta] y &= 0\\ [\cot\theta] x + \;\;\;\;1\; y &= 0 \end{aligned}$$ The determinant is $$\begin{vmatrix}[\sin\theta] & [\!\;-\cos\theta]\\[\cot\theta] & 1\end{vmatrix} \;=\; [\sin\theta]\cdot1 \;−\; [\!\;-\cos\theta]\,[\cot\theta].$$ * **Determinant ≠ 0** → unique solution (here, only x = y = 0 because the right-hand sides are zero). * **Determinant = 0** → the two equations are multiples, giving infinitely many solutions (including non-trivial ones). ### 3. Making the determinant zero Because $[\sin\theta]$ can only be −1, 0, 1, and $[\!\;-\cos\theta]$ can only be −1, 0, 1, their product with $[\cot\theta]$ must still match that tiny set. Checking cases quickly shows the *only* continuous possibility is $$[\sin\theta] = 0\quad\text{and}\quad[\!\;-\cos\theta] = 0,$$ which automatically forces the whole determinant to 0 (product term vanishes). Translating the two floor conditions back into inequalities: 1. $[\sin\theta] = 0 \;\Rightarrow\; 0 \le \sin\theta < 1$. 2. $[\!\;-\cos\theta] = 0 \;\Rightarrow\; 0 \le -\cos\theta < 1 \;\Rightarrow\; \cos\theta \le 0$. Those two together define $$\frac{\pi}{2} < \theta < \pi$$ — the entire second quadrant, except its boundaries (where the floors jump to 1 or −1). ### 4. Conclusion * **For $\tfrac{\pi}{2} < \theta < \pi$** → infinitely many non-trivial solutions. * **For any other θ** → only the trivial solution $(x, y) = (0, 0)$.

Simple Explanation (ELI5)

What does the question say?

Imagine you have two see-saws (the two equations). The long sticks x and y will balance the see-saws only when the weights written in square-brackets are fixed by the angle theta (θ).

[sinθ]·x + [−cosθ]·y = 0
[cotθ]·x +      y     = 0

Here [ ] just means round down to the nearest whole number (the greatest integer ≤ the number).

When do we get more than the boring (x = 0, y = 0) balance?

If the two see-saws are really the same (or one is a multiple of the other), there will be many ways to balance — infinitely many (non-zero) (x, y). Mathematically, that happens when the little square-bracket numbers make the two equations dependent (their determinant becomes 0).

What angles give that situation?

Because sinθ and cosθ always stay between −1 and 1, their rounded-down values can only be −1, 0, or 1. A bit of checking shows that the only realistic way to make the determinant 0 (and hence get infinitely many solutions) is when

  • [sinθ]=0[\sin\theta] = 0 (so 0sinθ<10 \le \sin\theta < 1)
  • [ ⁣  cosθ]=0[\!\;-\cos\theta] = 0 (so 0cosθ<1    cosθ00 \le -\cos\theta < 1 \;\Rightarrow\; \cos\theta \le 0)

That puts θ squarely in the second quadrant, i.e. π2<θ<π\tfrac{\pi}{2} < \theta < \pi.

Any angle there gives us infinitely many non-trivial solutions. Everywhere else the two see-saws are truly different, so the only balance is the boring (0, 0).

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Step-by-Step Solution

Step 1: Write the determinant

D = \begin{vmatrix}[\sin\theta] & [\!\;-\cos\theta]\\[\cot\theta] & 1\end{vmatrix} = [\sin\theta] - [\!\;-\cos\theta]\,[\cot\theta].

Step 2: Look at possible floor values

Because sinθ,cosθ[1,1]\sin\theta,\cos\theta \in [-1,1], [sinθ],  [ ⁣  cosθ]{1,  0,  1}.[\sin\theta],\;[\!\;-\cos\theta] \in \{-1,\;0,\;1\}.

Step 3: Force D=0D=0 (for non-trivial solutions)

The simplest way is to make [ ⁣  cosθ]=0[\!\;-\cos\theta]=0. Then D=[sinθ]D=[\sin\theta]; forcing that also to 0 gives D=0D=0.

So we require [sinθ]=0and[ ⁣  cosθ]=0.[\sin\theta]=0 \quad\text{and}\quad [\!\;-\cos\theta]=0.

Step 4: Translate each floor condition

  1. [sinθ]=0    0sinθ<1[\sin\theta]=0 \;\Rightarrow\; 0 \le \sin\theta < 1.
  2. [ ⁣  cosθ]=0    0cosθ<1    cosθ0.[\!\;-\cos\theta]=0 \;\Rightarrow\; 0 \le -\cos\theta < 1 \;\Rightarrow\; \cos\theta \le 0.

Those two together give the interval π2<θ<π.\boxed{\dfrac{\pi}{2} < \theta < \pi}.

Step 5: State the outcome

For every θ\theta in that interval, the determinant is 0 and the two equations are dependent, so the system has infinitely many non-trivial solutions (x, y). For all other θ, the determinant is non-zero and the only solution is the trivial (0,0)(0,0).

Examples

Example 1

Signal processing: Phase angles between 90° and 180° often correspond to lagging signals (cosine negative, sine positive). The floor behaviour mirrors the way digital systems discretise these amplitudes.

Example 2

Mechanical oscillations: A pendulum displaced into the second quadrant (left of the vertical and in front of the support) has positive height (sin) but negative horizontal projection (cos). The floor condition in the problem mimics coarse sensors that only register 0 or 1.

Example 3

Computer graphics: When converting continuous rotation angles to pixel positions, the floor function decides which pixel column/row to light up, similar to the way [sinθ] and [−cosθ] pick integer values here.

Visual Representation

References

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